Menu
Home
Hack The Path
Home
Projects
Hack The Path
Hack The Path
Engine
Unity
Role
Game state programmer & integration
Period
Q1 2025
Course project for Data Game Design.
A puzzle game where players use tile-cards to build a path from the starting point
to the end of the board, while collecting "bugs" to defeat enemies,
which in turn reward the player with additional cards.
My contribution was programming the player’s state machine,
managing the different phases and positions they can be in:
choosing a card from the hand, placing it, applying effects,
victory cutscenes, pause state, and more.
In the end I've integrated all the others systems and art that were created by the other team members.